myau56 wrote:Shen-FN-Woo wrote:myau56 wrote:
Mortal Kombat 9's pretty good though. The best one they've ever made. Nothing like the others.
So have to play and test this Mortal Kombat 9 !
You'll have fun, definitely. It's like a mixture of Mortal Kombat 2 (the best classic MK there is) and Street Fighter 3 3rd strike.
VistaBlade wrote: SoCal Regionals is going to be great, I'm looking forward to it. The complexity of fighting games is a big turn off for me too. I really like the games, but it's hard to focus on one game and play it for hours on end. Filipino Champ (one of the top UMVC3 players in the US) said that he practiced for over 8 hours per day in the weeks leading up to Evo 2013. The sad part is that the payouts for winning tournaments is not very great, and that's a lot of effort for such little reward.
I don't think fighting games are as complicated as you may think. It's that players, what with their various social backgrounds and what not try to introduce their own terminology into the fray, and the "nerds" complicate and expound upon that. It's an agravating thing, as a lot of people can get turned off by seeing this kind of thing and thinking there's way too much to deal with, when there is in reality quite little to the games than what the communities would imply. For example, terms like "footsies" and "execution" get complicated well out of proportion, to a point where you have a 10 page letter to read when really, once something has so many definitions to it, it should be broken down to the simplest meaning and the rest should be quartered off to other terms.
For example: SRK, or some similar site, I forget which one, has an article on what footsies is. It was a huge page, and highly unnecessary - Footsies defined as: Spacing your opponent, zoning your opponent, knowing the optimum range of your attacks, attempting to punish any whiffed attacks, knowing the correct attack to use in order to beat out your opponent's, all in hopes of getting a knockdown so that you can finally go in for the assault.
This whole definition is clunky and unnecessary. Heck, the term is unnecessary the way it's currently defined, because it could be better defined as "how to play the friggin' game"
. Because of that, I simply define "footsies" as limb chopping, or hitting an attack with an attack, regardless of how harsh a reaction I get from the fighting game community.
So again in short, it may not be the fighting game that's complex, but the language barrier that the community introduces into it (this isn't to undermine what I've said previously about games actually trying TO BE complex though, as most fighting games are actually quite simple).