by Snorb » Sun Jun 26, '16, 8:49 pm
I just checked the data dump on GameFAQs.
Res heals 14 + Mental for 3 Tech Points.
Gi Res heals 80 + Mental for 6 TP.
Na Res heals 240 + Mental for 9 TP.
Sar heals 0 + Mental to the whole party for 12 TP.
Gi Sar heals 64 + Mental to the whole party for 24 TP.
Na Sar heals 160 + Mental to the whole party for 36 TP.
"Mental" refers to the manifester's Mental score; yes, this means Rika's a better healer than Chaz because she's smarter than him and has the in-game stats to prove it.
Interestingly, the healing Techniques are more cost-effective as they gain base power.
(For reference, Raja's Miracle skill heals the party for 80 + Mental; Kyra's Medice skill heals one person for 128 + Mental; Wren and Demi's Recover skill heals themselves for 240 + Strength; Demi's Medical Power skill heals the party for 0 + Strength and revives if necessary. I'm guessing Wren and Demi use Strength instead of Mental because they're androids and not biologics, so they don't actually have a Mental score.)
(For further reference, a Monomate heals for a flat 48 HP; Dimate is a flat 96 HP, or two Monomates' worth in one inventory space; Trimate heals a flat 320 HP, or about seven Monomates' healing. Moon Dew revives one dead party member for about 1/4 their max HP, so that's not really quantifiable-- everyone has different max HP. Sol Dew fully heals one party member and revives them if need be, so we can safely assume that heals 999 HP. Star Mist heals every biologic party member for a flat 128 HP.)
(Incidentally, the data dump gets something wrong. Attack Power-wise, Chaz's best sword is technically the Shadow Blade, not the Elsydeon! But that's only true if he's level 1 due to how stats and rollover works...)
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