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PostPosted: Thu Oct 8, '09, 6:52 pm 
Good. :yes: I've gotten that sorted out. It's tedious, but I'll manage. :)


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PostPosted: Thu Oct 8, '09, 6:53 pm 
I know!!!

I really hate editing... I always miss something... :cry: :x


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PostPosted: Thu Oct 8, '09, 7:03 pm 
But, if I want to make the best PS fan-made game out there, then I'll just have to get stuck into it...'sigh'. No point in having a great game if the grammar is shoddy. :D


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PostPosted: Thu Oct 8, '09, 7:05 pm 
Bum, bum, bum...

:grumpy: yeah... very true... :worried:


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PostPosted: Thu Oct 8, '09, 10:35 pm 
Don't worry Lyla, I'll still help you out. And also about the spacing, I had to switch too. I've gotten used it now but when I first start. It looked very similar.

Also, if you have AIM or MSN/Yahoo. Feel free to add me. It'd make it easier to talk about the project without giving too much away.


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PostPosted: Sat Oct 10, '09, 10:29 am 
@Atlin: I'm not on MSN, but I do have a g-mail account. I'll PM it to you. And I actually use my real name in that account, so you'll be one of the few that actually knows me by my other 'real' name. :) I'm more than halfway done with the grammar check, onto Dezolis now. The hard stuff to edit are the cutscenes themselves, since some of the are loooong....And more often than not I usually have to re-type the entire scene. 'sigh'. But I'll get it done. If there's one trait I share with my favourite (hehe,I'm getting an error in spelling here, because I'm spelling 'favourite' with an additional u. UK English again. :D ) PS4 char, it's willpower. :wink:

I'm redoing the interiors of Jut and Reshel now, because they still use the RTP default tilesets. 'shudder'

315+ maps and counting...
Enemies from Piata all the way through to Dezolis are animated now. :D
-Still to do...
Air Castle enemies through to the Edge.
-Cutscenes for Demi's rescue through to Chapter XV. ( I divide my game up into diffrent chapters, it's easier to manage that way. There are 23 chapters in total.)

Aiedo's got a bit of a makeover. :)
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Without spacing...

With spacing. I never realised it would make such a big diffrence. :idea:
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PostPosted: Sun Oct 11, '09, 5:53 pm 
I've browsed the web for a bit, and found a script that can enable the player to pause the game. I haven't tried it out properly, but hopefully it works during battle as well. And I've implemented the limit breaks, though I'm still looking for a proper script. So far, everything is being done with events.

Here's a screenie of Alys' limit break, called 'Hell's Fury'. She gives new meaning to the saying 'Hell hath no fury like a woman scorned'. :twisted:
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Hahn's busts out a Giwat.
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The paused screen.
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