by DrkTr14ce » Sat Mar 8, '08, 10:13 am
I will have to agree with Tsunami on this one. Integrated cut-scenes, used in Gears of War and other "Next-Gen" games, tend to work because of how the story is written, how the gameplay unfolds, and small factors. Attempting to apply the same style of cutscene to say, Final Fantasy XIII, and it may lose some of it's purpose. XIII could be a bad example, though, seeing as how it's supposedly more like an action-RPG than the others...
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