Castlevania 4 had the advantage of being made by the folks who would eventually move on to form Treasure, and those people loved the little background and foreground details and junk- it's something you can really see in pretty much any other game Treasure has made, from Dynamite Headdy on up. CV4 was probably one of the more full examples of this, with things like the sunlight actually breaking the blocked up window after beating Dracula, or the fact that the gold shows its true colors as lead after you defeat the treasury boss.
Hukos wrote:Oh and there's the music + atmosphere. CV4 has a KILLER atmosphere. Its mature, haunting and gripping all at the same time. It really pulls you in and almost tells a kind of silent narrative. Every level carries its own special atmosphere and has a thematic purpose, while at the same time every level adds to the major atmosphere and theme of the game as a whole. I mean there is no feeling in the world, and I mean NONE like when you get ready to take on Dracula and the Theme of Simon kicks in. I've never felt a more emotional or inspired moment in a video game ever. Oh and the ending credits are killer. It almost makes me want to shed a manly tear listening to it. It really is special. To this day I still don't understand people that say that CV4 has a bad soundtrack. It's one of my all-time favorite video game soundtracks.
Aeroprism wrote:Right off the bat, being left handed is a slight handicap: controllers are arguably made with righties in mind, this is why games like Megaman were always harder to me: it's almost impossible to button mash with my right thumb.
Aeroprism wrote:Last of the NES games was CV: Holy Diver, a crazy Japanese only CV game. All I remember from it is that it was HARD.
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