Thank you all, it's always a pleasure to share!
How do I work? I use a virtual studio called
Reason.
When I remix, what I do is more or less always the same process. I listen to the original until I can tell every part from each other. Then I open Reason, add a bunch of generic piano instruments and write the melodies and bass lines note by note. This is the most boring part. Why?
I have zero talent with the piano/keyboard and I know next to no musical theory. Therefore I can't "play" the melody into reason, I have to write it note by note with mouse clicks on a score. What I do have is an extremely precise ear. I write music with a mathematics/electronics approach. I use numbers and filters, I use frequencies, phases and wavelengths a lot more than I use tabs or notes or chords.
When I am satisfied with the basics, I start picking the instruments I want and associate various part to then. From then comes the longest part of the job: change the melodies, expand on them, create new feels and effects. That last large part is vital. If you don't do that, all you get is a copy-paste of the game's song with replaced instruments. If you search Youtube for game remixes, this is a large majority of what you'll find. Remixes that have been made in 1-2 hours, people who blatantly import midi files into a music program like FL Studio, change the instruments and voila: here's a remix.
This Gwyn Love song took about oh... 50 hours to make I'd say. Deadly Mota easily took 200. I am a very slow worker because I try to reach for something new with the mix, not just a rehash.
I could show you older versions of some of my remix, partial and incomplete, that might help understand my process.
Myau56, si ya des concepts que tu as pas compris là-dedans, je peux expliquer en Français
